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How To Get Diamonds In My Singing Monsters

Diamonds.png

Diamond Farming (also known as Diamond Optimization) is a fix of strategies used to maximize the production of Diamonds. As the nearly valuable currency in the game, it is important to have a feasible source for getting more Diamonds.

Mines

175Diamonds per week

Continuous collection from each isle's Mini-Mines and/or Maximum-Mines: the oldest and most basic method of farming Diamonds. This is a unproblematic method that takes minimal try besides scheduling time.

Ensure you consistently collect Diamonds from each island's Mine as fast as possible and every bit consistently as possible. Avoid collecting whatever other currencies (besides Diamonds) before standing any other gameplay, then as to avoid inconsistent earnings.

Recommendation: Set a time or reminder for yourself that you know you lot will be gratis to collect your diamonds every day (eg. half an hour subsequently schoolhouse or after the end of work, etc). Keep in mind that due to the Mines' timers existence exactly 24 hours (or 12 for Maximum-Mines) that reset only after you lot collect, you may need to change this time accordingly each day, or even skip a day to accommodate it to the earliest possible time.

Mini Mines

Mini-Mine.png

Each Mini-Mine produces iDiamonds every 24 hours. As long as Mini-Mines have been bought on all Main Islands, this strategy provides 14Diamonds per day. With the addition of Mirror Islands, this is brought up to 19Diamonds per day, though this is often done belatedly game, as all 5 Mirror Islands cost 1500 Diamonds in full to unlock; It is best to wait for the mirror island auction which, with patience, reduces the total toll to 750 Diamonds, & right away buy a Mini-Mine as shortly as you buy/unlock each island.

Maximum-Mines

For those players who have made an in-app purchase at any betoken in fourth dimension, Mini-Mines may be upgraded to Maximum-Mines (on Establish Island, also as Mirror Plant Island) to quadruple product. Each Maximum-Mine yields 2Diamonds every 12 hours, bringing the Mine total to 25Diamonds per 24-hour interval.

Rewards

~25Diamonds per week

The Daily Login Bonus and Spin Wheel are past far the simplest methods to earn Diamonds.

Daily Login Bonus

Current Daily Login Bonus.png

The Daily Login Bonus will reward players who login once a day for several consecutive days. The rewards increment every day for ten days, then the cycle repeats: rewarding 28Diamonds per bike.

Day 1 Day 2 Day iii Solar day 4 Solar day 5
~ Coins 2 Relics three Diamonds 4 Relics 1 Keys
Solar day half-dozen Day 7 Day eight Twenty-four hours 9 Mean solar day 10
~ Treats ~ Coins viii Relics three Keys 25 Diamonds

Spin Wheel

SpinWheelPhone6S.png

The Spin Wheel is a minigame that tin can be accessed once per day via the Castle. Each spin can pb to 11 equally likely prizes, or a Grand Prize. The odds of generating Diamonds are seen below:

Reward % % total Avg. per spin
Spin Wheel chest open.png 250-1000 Diamonds Unknown Diamonds
8.21%
0.78 Diamonds
Spin Wheel chest open.png 100 Diamonds 0.27%
Spin Wheel chest open.png 25 Diamonds 1.53%
2 Diamonds 6.40%

These odds ultimately give an average of 5.46Diamonds per week [or 10.92 if you use ads to spin again (mobile only)], assuming the actor spins every day.

It is worth noting that unlike the Mini-Mines, the Spin-wheel, as well every bit the Memory Game (though non as reliable) have a subconscious 23 hour timer that resets each fourth dimension either game has been played. It is recommended to play either game at a specific fourth dimension each solar day, and then the timer tin be adjusted if you missed your specific time.

Retention Game

The Retention Game is another minigame that can also be accessed once per day via the Castle. It involves identifying all pairs of matching cards from a grid, that increases in difficulty per level. The possible rewards at the end of the game increase every couple of levels completed, those existence varying amounts of coins, treats, keys, relics, & near importantly, diamonds.

The possible rewards for diamonds are added to the reward pool as follows:

• 2 (added after level 1)

• 10 (added later on level 4)

• 100 (added after level 4)

• 1000 (added after level 6, the last level)

Recommendation: Due to the time-consuming nature of the game, & the infamously low chance of getting diamonds that seem to subtract the more levels yous play (due to more mutual rewards beingness added), it is efficient to play only level one and quit (of form collecting your prize before quitting) every day. This gives you a i/6 (likely much lower) chance of getting 2 diamonds per attempt than the 4/17 (The bodily odds are much lower than that) adventure of getting any diamonds from beating all 6 levels. Information technology is notwithstanding possible to get no diamonds from ane attempt with this strategy, but daily attempts take a meliorate hazard of getting the 2 diamonds with maximum time efficiency.

In the end, due to this game's prize relying on chance, it is up to the player if they wish to endeavour to get the maximum but near-impossible yard, or choose to settle with the minimum but more than common 2.

Wublin Farming

Main article: Wublin Island Grid Planning#Maximizing Income

214Diamonds per week

Wublin island wubbox and zynths.png

Wublin Farming is a mid-to-late-game method used to generate Diamonds.

Because all Wublins and the Wubbox generate the aforementioned amount of income, maximizing income is simply a question of fitting equally many Wublins as possible on the island. This naturally limits the selection to Zynth and Thwok as they take the smallest footprints. Zynths are recommended, as they are easier to awaken.

The optimal pattern, allowing a total of 109 Wublins is shown beneath:

Optimal Wublin Grid.png

Every 6 to 12 hours, the Wublins have a 7% chance to generate iiDiamonds (as opposed to Treats, Coins, or Shards), yielding an average of 0.14Diamonds per collection. This means that at 2 collections a solar day, with a total of 109 Wublins], roughly 30.5Diamonds per day will be generated.

Celestial Farming

118Diamonds per week

Celestial Complete.png

Celestial Farming is an avant-garde, late-game method to generate Diamonds.

There are 12 Celestials, and there tin be five of each on the isle, leaving a full of 60 Celestials. Since these threescore monsters fit easily inside the isle, there is no avant-garde Filigree Planning necessary to create the optimal Celestial Subcontract (unlike Wublin Farming).

However, Celestials price a meaning corporeality of Diamonds to purchase (roughly 120 Diamonds each on boilerplate), then Celestial Farming should simply be performed after virtually other methods of Diamond Optimization have already been used. Each Celestial goes on sale (twenty% off) for ane month per year, corresponding to their corresponding Zodiac Sign, then they should only be purchased during this timeframe. Due to their cost, it tin accept a meaning amount of time for Celestial Farming to break even:

Monster Torrt.png
Torrt
Blasoom.png
Blasoom
Hornacle.png
Hornacle
Attmoz.png
Attmoz
Glaishur.png
Glaishur
Syncopite.png
Syncopite
Fourth dimension 312.5 days 259 days 214.v days 134 days 170 days 161 days
Monster Scaratar.png
Scaratar
Loodvigg.png
Loodvigg
Plixie.png
Plixie
Furnoss.png
Furnoss
Vhamp.png
Vhamp
Galvana.png
Galvana
Fourth dimension 179 days 286 days 196.v days 152 days 250 days 268 days

Celestials generate currency at the same rate as Wublins: they have a 7% hazard to generate 2Diamondsevery 6-12 hours, leading to 16.8Diamonds per solar day.

Tribal Island

20Diamonds per calendar week

Tribal Island.png

The Tribal Island is a elementary method for mid-game players to generate Diamonds each week, without requiring very much planning. There are a number of Tribal Islands to join, which can be reached via the Tribe Contacts Folio.

When a Tribe member feeds their monster to a higher level (using Coins, Treats, or Shards), the overall level of the Island increases too. Each Tribal Island has its own Goals that can be achieved in return for Diamonds:

30 50 100 150 300
2 Diamonds i Diamonds 1 Diamonds 1 Diamonds 1 Diamonds
450 600 750 thou 1500
1 Diamonds 1 Diamonds two Diamonds 5 Diamonds 5 Diamonds

A full, level 1500 Tribal Isle generates 20Diamonds each week.

Because the cost to feed a Monster increases quadratically for each Level, it becomes very expensive very chop-chop to feed a Monster using Coins or Treats. Therefore, Shards are recommended instead.

TribalIsland ShardsLevels graph.png

The about constructive method for an island to reach level 1500 is to have: a full xxx players, contributing 50 levels each. This enables each role player to spend the minimum corporeality of currency to feed their Monster, allowing leftover Shards to be used in Shard Commutation. Using this method, each player only needs 45,300Shards per week (an amount that can be hands generated by just 12 Ethereals).

Shard Exchange

27Diamonds per week

Shard Exchange.png

The final, most tardily-game method of Diamond generation is through utilizing the Shard Exchange. When accessing the currency bill of fare on Ethereal Island, it is possible to exchange 30,000Shards for 1Diamonds.

The goal of the Shard Exchange, therefore, becomes: producing as many Shards as possible. Out of all monsters on Ethereal Island, the Rare Reebro, Rare Jeeode, and Rare Braggadocio generate the most Shards per bed, maximizing Shard production. Dipsters besides generate Shards and practise not require beds; upwardly to 70 Dipsters may be placed, though they cost a whopping 7Keys each on Ethereal Island.

Rarethereals Maxxed.PNG

Assuming the player has all 400 beds filled with 80 Rarethereals, has placed all 70 Dipsters, has fed all Monsters to Level 20 with a happiness of 100%, and checks in iii times a mean solar day: it is possible to generate 814,380Shards per week.

Although the Shard Exchange is technically possible, it is incredibly inefficient, yielding simply an boosted 27Diamonds a calendar week. Despite this, many late-game players oft create Shard farmable Ethereal Islands as a sign of wealth, or instead to fuel higher level Tribal Islands.

Offer Wall

Main article: Advantage Offering Wall

Controller Icon.png

Mobile Exclusive
The following is non bachelor on the Steam version of the game. Please but edit this if you have admission to the mobile version.

The Offer Wall is a tertiary party component in My Singing Monsters that rewards you with Currency for tasks performed. Information technology can be accessed through Currency screen, which is found by tapping the plus sign next to currency bars, or through the Market.

The Offering Wall has many different types of offers, depending on platform (Android or iOS) these may include online surveys and quizzes, installing apps, reaching certain goals in apps, purchasing subscriptions, and then on.

Source: https://mysingingmonsters.fandom.com/wiki/Diamond_Farming

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